migoo
engine.c
init()
main()
graphicsEngine.c
int fps
initGraphics()
checkTime()
showEngine.c
showFps()
showWorld()
windowsEngine.c
int widthScreen
int heightScreen
initWindows()
fullscreen()
closeWindows()
initOpenGl()
eventEngine.c
getEvent()
physicsEngine.c
double gravity
updateDiscsPosition()
saveDiscsProperty()
collision.c
manageCollision()
gameEngine.c
player.c
int numberPlayer
T_player* tabPlayer
T_player
T_key
initPlayers()
disc.c
int numberDisc
T_disc* tabDisc
T_engine
T_disc
initDisc()
angleBetween2Disc()
distanceBetween2Disc()
rectangle.c
int numberRectangle
T_rectangle* tabRectangle
T_rectangle
initRectangle()
math.c
M_PI
M_PI_2
M_PI_4
T_vector2D
T_solution2nd
initVector2D()
mulVector2D()
addToVector2D()
addVector2D()
likeVector2D()
valueVector2D()
lowVector2D()
supVector2D()
loeVector2D()
soeVector2D()
angleVector2D()
modulo2Pi()
signeOf()